Friday, April 3, 2026

The Chateau of the Bloody Baron (Levels 4-5)

 

This adventure is compatible with OSR products such as AD&D, B/X D&D, Shadowdark, Knave, White Box, Swords and Wizardry, and more. It is designed for a group of 4th-5th level characters with suggestions on how to increase or decrease difficulty depending on the number of players you have. The adventure is a pure dungeoncrawl and is only one level. My personal preference are short dungeons you can complete in a single session, and that's what this one is.

Comes with map as separate download!

The Story So Far...

The PCs will find a book or missive during one of their adventures that reads as follows:

“As the decades passed, people began to question the Baron’s inexplicable youthful appearance. He never seemed to age beyond his thirties despite the fact many of his peerage had since died of old age. Additionally, complaints from the peasantry, normally ignored, began to paint a grim picture. Youths, numbering in the hundreds, had gone missing over the past few decades. Youths are foolish, and the lives of peasants are cheap to the nobility, but the sheer number was alarming. When the king ordered an investigation of the Baron’s estate, the horrific truth was laid bare. The baron enticed youths to his estate with false promises, where he slew and devoured them to sustain his unlife. Fearful of the truth causing a panic or worse, a revolt, the matter was buried along with the baron. He was sealed in his manor, essentially buried alive, and the estate in which these fell deeds took place fell into ruin and was forgotten. The region quickly overgrew with dark and twisted trees and choking vines, such that the manor itself, a forgotten monument to barbarism, was concealed within them. The knights who sealed the baron in his home removed much of his fortune to distribute to the grieving families of the lost youths, partly in a hope to silence them, but rumors maintain that more of the baron’s wealth was buried with him along with the countless remains of those who bore witness to the baron’s monstrous appetites.” 

The document contains a map leading to the estate and manor.

 

Saturday, January 10, 2026

The Library of Nyx (Level 3)

This adventure is compatible with OSR products such as AD&D, B/X D&D, Shadowdark, Knave, White Box, Swords and Wizardry, and more. It is designed for a group of 3rd level characters with suggestions on how to increase or decrease difficulty depending on the number of players you have. The adventure is a pure dungeoncrawl and is only one level. My personal preference are short dungeons you can complete in a single session, and that's what this one is.

Comes with map as separate download!

The Story So Far...

A member of the local community is cursed. Over the course of a few days, this person has been transformed into a donkey. While they were partially human, they admitted to finding a magical door to the fabled Library of Nyx, from whence they stole a dazzling circlet made of platinum and set with glittering gemstones of unknown origins. They believed the sale of such a crown would bring them a fortune.


A local priest has communed with the divine to ascertain how to break the curse. The circlet is actually the crown of a long lost faerie queen and is considered sacred, being safely stored in the Library’s vaults. If the crown is restored to its resting place in the vault, the curse will be lifted. The priest says the church is not thrilled that it failed to protect one of its congregants from the malicious fey and is willing to reward heroes who break the curse with an elixir of longevity. The wife of the poor accursed donkey is also willing to add 100 gold pieces to the reward for the restoration of her husband. Finally, the priest adds, the adventurers may find many valuable items within the Library too.


The priest says the church has long been aware of a child’s rhyme that reveals the secret of entering the faerie Library but has kept it a secret to protect the populace. He reveals that riddle to you, hands you a piece of chalk, and directs you to an ancient standing stone just a few miles outside town, where you must enter the Library.


● Once upon yon Bedrel’s Stone do ye knock
● Then draw your door upon the rock
● Knock thrice again to open the way
● But return to the door ere end of day
● Or among the books you'll always stay

Get your copy today!

 

The Lost Archives of Thanaduum (Level 4)

This adventure is compatible with OSR products such as AD&D, B/X D&D, Shadowdark, Knave, White Box, Swords and Wizardry, and more. It is designed for a group of 4th level characters with suggestions on how to increase or decrease difficulty depending on the number of players you have. The adventure is a pure dungeoncrawl and is only one level. My personal preference are short dungeons you can complete in a single session, and that's what this one is.

Comes with map as separate download!

The Story So Far...

For weeks now, you’ve been searching for a piece of lost lore. You’ve had countless conversations in seedy taverns, chased down red herrings, and ran into endless dead ends. Now, at last, you have a promising lead. Sinking into some forgotten peat bog is the stone door to a magnificent archive - a remnant of a long lost civilization. You believed it to be another dead end, but here you now sit with both the key and a map to the door’s location. Maybe it is just another red herring - or maybe it holds the answers you seek.

Get a copy today!