The Lost Treasure of Khalad-Modrir
This adventure is compatible with OSR products such as AD&D, B/X D&D, Shadowdark, Knave, White Box, Swords and Wizardry, and more. It is designed for a group of 3rd level characters with suggestions on how to increase or decrease difficulty depending on the number of players you have. The adventure is a pure dungeoncrawl and is only one level. My personal preference are short dungeons you can complete in a single session, and that's what this one is.
Comes with map as separate download! Get it here!
The Story So Far...
Hundreds of years ago, the local clan of dwarves and the human
settlement above them worked out a lasting alliance and partnership. To
celebrate their friendship, they built this structure, called
"Khalad-Modrir." It was a complex of art and architecture meant to
celebrate the unity of the groups and provide a public space for people
to meet, trade, and hold festivals.
Like so many good things, it
was not to last, and the fickleness of humankind - due to their short
lifespans - meant that eventually a generation arose that did not
appreciate the friendship of their ancestors. The relationship grew
cold, and Khalad-Modrir began to suffer from neglect. Nevertheless, the
humans still used it as a trading center for many decades afterwards,
even as the columns overran with ivy and the unmaintained works of art
began to crumble.
About 75 years ago, however, dark elves from a
nearby underworld entrance raided this site, slaying scores of innocent
humans in their fury. They tried to plunder the site, but the dwarves
had built securities into that struck back unexpectedly, and in their
haste the drow left much behind. The drow managed to deface it and fled
into their caves once again. After that, the complex fell rapidly into
total ruin, and its outer courts became haunts for bandits and brigands -
though they were not brave or foolish enough to venture inside the
complex.
Recently though, even those riff-raff have disappeared
due to the rapid appearance of orcs in the region. The orcs have no
interest in this place, and give it a wide berth due to superstitions
they hold, but their presence keeps curiosity seekers away.
Taverns
are din with the tales of treasures still hidden at the site, though,
and some have dared to investigate, only to meet their end at the edge
of an orc's axe.