This adventure is compatible with OSR products such as AD&D, B/X D&D, Shadowdark, Knave, White Box, Swords and Wizardry, and more. It is designed for a group of 3rd level characters with suggestions on how to increase or decrease difficulty depending on the number of players you have. The adventure is a pure dungeoncrawl and is only one level. My personal preference are short dungeons you can complete in a single session, and that's what this one is.
Comes with map as separate download!
The Story So Far...
A member of the local community is cursed. Over the course of a few days, this person has been transformed into a donkey. While they were partially human, they admitted to finding a magical door to the fabled Library of Nyx, from whence they stole a dazzling circlet made of platinum and set with glittering gemstones of unknown origins. They believed the sale of such a crown would bring them a fortune.
A local priest has communed with the divine to ascertain how to
break the curse. The circlet is actually the crown of a long lost faerie
queen and is considered sacred, being safely stored in the Library’s
vaults. If the crown is restored to its resting place in the vault, the
curse will be lifted. The priest says the church is not thrilled that it
failed to protect one of its congregants from the malicious fey and is
willing to reward heroes who break the curse with an elixir of
longevity. The wife of the poor accursed donkey is also willing to add
100 gold pieces to the reward for the restoration of her husband.
Finally, the priest adds, the adventurers may find many valuable items
within the Library too.
The priest says the church has long been aware of a child’s rhyme
that reveals the secret of entering the faerie Library but has kept it a
secret to protect the populace. He reveals that riddle to you, hands
you a piece of chalk, and directs you to an ancient standing stone just a
few miles outside town, where you must enter the Library.
● Once upon yon Bedrel’s Stone do ye knock
● Then draw your door upon the rock
● Knock thrice again to open the way
● But return to the door ere end of day
● Or among the books you'll always stay
